You are correct there is no way for the game itself to run a H2H campaign. I have looked
At this for a long time. I have created a few ways to do what your suggesting with a few
Ways of deciding on how to get a number for how many points you would get between
Battles. There are some issiues. Mostly that if based on capture of vh or points for
Doing well in a battle it tends to end the campaign with the side that is taking a beating
Getting slaughtered after a setback. Not all players are suited for this sort of play.
If the skill levels of the players are too far apart the weaker player is doomed .
Jeb and I have played many battles usinf a system that I dubbed Battalion Commander
In that system each player is in command of an inf bat with support weapons and
Makes a spreadsheet listing of each unit. Then we use a lotto drawing to get a set
Of random numbers that allows both players to get points between each battle.
Those points are then used to pay for repairs to damaged or destroyed units and
Or to buy more support units that can be used only in the next battle. We fight
On a map until one side is pushed back to 10 hexes from the edge. At that point
a new map is used. We have gone as far a adjusting maps for battle damage
Such as destroyed buildings and woods on fire and so on. No VH are used
but total points of damage scored for killing and damaged stuff is tracked so
Despite trading ground we know who is takeing a beating. I don't know if the
Information package for that sort of battle is still on this site but I will see if
I can find it. Edit. Found it. Look herehttp://spwaw.com/phpBB2/viewtopic.php?t ... +commander
I have also worked out a means of hosting a grand campaign of sorts but it
Is a battle generating monster requiring several players to make it work, or
For players to play out several battles before the time line advances. That
System is somewhat documented here. This was all part of the stuff that
Was in my head for years but didn't come out unitl we compleated the
North Afrika Mod.link-to-the-pbm-mod-t1180.html
Most of the issiues have solutions that can be worked out except one big
One. Finding players who will commit to playng a campaign at a pace
That allows it to progress within our lifetimes.
What I do know to be a fact is that playing against a human opponent is far
More challanging and fun then smacking the AI around. Also playing in
A multi player battle With a team mate against another team is about as
Good as it gets. If you have never tried that you need too.