NOR recently made a program, that helps with experience upgrades for long campaign,.
The SPWaW campaign system has some problems. In short, the longer the campaign, the more the core units become too strong. It is caused mainly by too light the penalty for destroyed/damaged units.
For instance, when a core unit is destroyed in a campaign, following penalties could be imposed.
1 - The unit leader will always be changed.
2 - There is a possibility that their experience/morale value lose some points.
3 - To fix or upgrade the unit, you must pay some cost.
The first penalty means loss of the leader’s kill-score and there is a possibility that incoming leader’s skills will be worse than previous one. It seems that the new leader’s skills are randomly-determined and the chance of getting incapable new leader is slightly high than the chance of getting capable one.
But it is not necessarily the new leader’s skills will be worse. So the actual penalty is only losing kill score. And losing kill score doesn’t affect game play.
About the second penalty, if you click the ‘Fix’ or ‘Fix All’ button in upgrade/repair phase, the morale value of the destroyed unit will be almost always severely decreased. Also, if you don’t ‘Fix’ it, the value will be severely decreased. But if you ‘Upgrade’ the unit, the morale value will be the same as previous.
As for the experience value, it doesn’t vary so much as the morale value in any case. It seems that the experience value of the destroyed unit will be the same as previous and it will be decreased or increased based on the other factors.
Eventually, the third is a certain penalty for a destroyed unit.
Additionally, there is almost no penalty for a damaged unit. For example, let’s take a 10 men infantry squad suffered 9 casualties at the end of the scenario.
If you click the ‘Fix’ or ‘Fix All’ button in upgrade/repair phase, the unit will be recovered all damage points and filled positions at no cost. Incidentally, even if you don’t ‘Fix’ the unit, they will be filled automatically, but the damages will not be recovered. In either case, their experience/morale value may not decrease drastically.
For these reasons, the core units tend to always gain their experience/morale value. In consequence, most of long campaigns tend to be easy to win in later scenarios. Of course, many campaign designers must know this problem and try to balance the battle, but it must be tough.
This is unfortunate situation not only for the designers but also for the players. Some players might feel the long campaign is boring…
So I made this utility named “Mr.Fix” to fix this problem and to make the long campaigns more challenging.
With this ‘Mr.Fix’, the experience/morale values of the core units will be hard to increase and easy to decrease, any campaign will be more challenging until the end, and you might able to be a self-disciplined hard-bitten commander!!
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