Ok, I ran some better tests, using built scenarios and a modified Indian Tribe OOB. I'll post the combat logs, as well as screenshots, below. I'll also attach the files for the scenarios and OOB. First, some notes on the OOB and what is in it:
1. Using the as-yet-unused Indian Tribe OOB, I added 3 weapons for test purposes
- A base weapon, 1861 Rifle .58, with the same stats as in the Mod
- A Low Accuracy version of the same weapon, with Accuracy reduced from 3 hexes to 1 hex
- A Low Accuracy/Low HE Kill version, with Accuracy at 1 hex and HE Kill down from 2 to 1
2. There are 2 units with 30 men carrying the Base or LowACC weapon, and 3 units with 100 men carrying one of the 3 weapons
3. The formations are made up of a Command unit (with no weapons) and 4 Rifles units
For the tests, I built a shooting range map and deployed 3 formations on each side, from this same OOB. The following conditions were in effect:
- LC Settings from North Africa Mod
- All units have 70 Experience and 70 Morale
- All Leaders have 70 Rally and 70 Inf Command
- Range for all combat is 3 hexes
- All units remain stationary (unless retreating) in open terrain
- Rally attempts were made continuously until failure
- Combat Logging was in effect
- Only 1 Round of combat per side was run
- Player 1 units are named Rifles 1 through Rifles 12; Player 2 units are named Rifles A through Rifles L
Now for the logs...first up, Test 1
Quote:
TEST 1, HIGH CREW, BASE WEAPON
BOTH SIDES USING SAME OOB AND UNITS
ALL STATS SET TO 70 (EXP, MOR, RALLY, INF COMMAND)
ALL UNITS 100 MEN
BASE WEAPON w/ ACCURACY AT 3 HEXES, HE KILL AT 2
ALL UNITS STATIONARY, ADVANCE STANCE, NO TERRAIN
(PLAYER 1 SIDE FIRING)
combat.txt logging 1
Rifles 1 firing at Rifles A, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
23 casualties (23)
Rifles 2 firing at Rifles B, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
22 casualties (22)
Rifles 3 firing at Rifles C, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 28 Percent
Rifles C DESTROYED ****
Rifles 4 firing at Rifles D, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 28 Percent
29 casualties (29)
Rifles 5 firing at Rifles E, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 28 Percent
13 casualties (13)
Rifles 6 firing at Rifles F, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
99 casualties (99)
Rifles F PULLING BACK !!!
Rifles F Survivors disperse !!!
Rifles 7 firing at Rifles G, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
15 casualties (15)
Rifles 8 firing at Rifles H, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 66 Percent
Rifles H DESTROYED ****
Rifles 9 firing at Rifles I, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 28 Percent
39 casualties (39)
Rifles 10 firing at Rifles J, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
70 casualties (70)
Rifles J PULLING BACK !!!
Rifles J Survivors disperse !!!
Rifles 11 firing at Rifles K, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 44 Percent
86 casualties (86)
Rifles K PULLING BACK !!!
Rifles K Survivors disperse !!!
Rifles 12 firing at Rifles L, range 3 hexes, ~using 1861 Rifle .58~Hit Chance 28 Percent
80 casualties (80)
Rifles L PULLING BACK !!!
Rifles L Survivors disperse !!!
(NO PLAYER 2 SIDE FIRING)
As can be seen, with the greater Accuracy bonus (base 50% To Hit in each of 3 hexes), the lethality of the larger unit is much too destructive. And keep in mind that LC Settings are being used, with Infantry Toughness at 150%. Imagine what the results would be at game-normal 100%.
Next up, Test 2
Quote:
TEST 2, HIGH CREW, LOW ACCURACY
BOTH SIDES USING SAME OOB AND UNITS
ALL STATS SET TO 70 (EXP, MOR, RALLY, INF COMMAND)
ALL UNITS 100 MEN
LOW ACCURACY WEAPON w/ACCURACY AT 1 HEX, HE KILL AT 2
ALL UNITS STATIONARY, ADVANCE STANCE, NO TERRAIN
(PLAYER 1 SIDE FIRING)
combat.txt logging 1
Rifles 1 firing at Rifles A, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 20 Percent
6 casualties (6)
OPFIRE Rifles A firing at Rifles 1, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 5 Percent
1 casualty (1)
Rifles 2 firing at Rifles B, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
9 casualties (9)
OPFIRE Rifles B firing at Rifles 2, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 3 Percent
Rifles 3 firing at Rifles C, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 20 Percent
18 casualties (18)
Rifles 4 firing at Rifles D, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
4 casualties (4)
OPFIRE Rifles D firing at Rifles 4, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 7 Percent
2 casualties (2)
Rifles 5 firing at Rifles E, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
3 casualties (3)
OPFIRE Rifles E firing at Rifles 5, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 5 Percent
2 casualties (2)
Rifles 6 firing at Rifles F, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
4 casualties (4)
OPFIRE Rifles F firing at Rifles 6, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 5 Percent
1 casualty (1)
Rifles 7 firing at Rifles G, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
7 casualties (7)
Rifles 8 firing at Rifles H, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
4 casualties (4)
OPFIRE Rifles H firing at Rifles 8, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 5 Percent
Rifles 9 firing at Rifles I, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
1 casualty (1)
OPFIRE Rifles I firing at Rifles 9, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
10 casualties (10)
Rifles 10 firing at Rifles J, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
3 casualties (3)
OPFIRE Rifles J firing at Rifles 10, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 6 Percent
6 casualties (6)
Rifles 11 firing at Rifles K, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
2 casualties (2)
OPFIRE Rifles K firing at Rifles 11, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 7 Percent
8 casualties (8)
Rifles 12 firing at Rifles L, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 20 Percent
3 casualties (3)
OPFIRE Rifles L firing at Rifles 12, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 6 Percent
3 casualties (3)
(PLAYER 2 SIDE FIRING)
Sgt Ilyuchin, reduces suppression
Sgt Ilyuchin, reduces suppression
Sgt Ilyuchin, reduces suppression
Sgt Ilyuchin, Rally Attempt Fails
2Lt Vorobiev, reduces suppression
Sgt Kulik, reduces suppression
Sgt Kulik, Rally Attempt Fails
2Lt Vorobiev, Rally Attempt Fails
Sgt Lyutiy, reduces suppression
Sgt Lyutiy, reduces suppression
Sgt Lyutiy, reduces suppression
Sgt Lyutiy, reduces suppression
Sgt Lyutiy, reduces suppression
Sgt Rubko, reduces suppression
Sgt Rubko, reduces suppression
Sgt Rubko, reduces suppression
Sgt Sorokin, reduces suppression
Sgt Sorokin, Rally Attempt Fails
2Lt Lucashenko, reduces suppression
Sgt Bagranyan, reduces suppression
Sgt Bagranyan, Rally Attempt Fails
2Lt Lucashenko, reduces suppression
Sgt Mogilny, Rally Attempt Fails
2Lt Lucashenko, Rally Attempt Fails
Sgt Yelayev, Rally Attempt Fails
2Lt Lucashenko, Unable to Attempt Rally
Sgt Chernyshevsky, Rally Attempt Fails
2Lt Arakcheyev, Rally Attempt Fails
Sgt Moskvin, reduces suppression
Sgt Moskvin, Rally Attempt Fails
2Lt Arakcheyev, Unable to Attempt Rally
Sgt Kulebyaka, reduces suppression
Sgt Sharipov, reduces suppression
Sgt Sharipov, reduces suppression
Sgt Sharipov, reduces suppression
Rifles A firing at Rifles 1, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
2 casualties (3)
OPFIRE Rifles 1 firing at Rifles A, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 9 Percent
1 casualty (7)
Rifles B firing at Rifles 2, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 6 Percent
1 casualty (1)
OPFIRE Rifles 2 firing at Rifles B, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 7 Percent
1 casualty (10)
Rifles C firing at Rifles 3, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 13 Percent
8 casualties (8)
OPFIRE Rifles 3 firing at Rifles C, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 3 Percent
1 casualty (19)
Rifles D firing at Rifles 4, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
8 casualties (10)
Rifles E firing at Rifles 5, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
6 casualties (8)
Rifles F firing at Rifles 6, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 12 Percent
37 casualties (38)
Rifles I firing at Rifles 9, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 7 Percent
5 casualties (15)
Rifles J firing at Rifles 10, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
5 casualties (11)
OPFIRE Rifles 10 firing at Rifles J, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 5 Percent
Special return op fire!
1 casualty (4)
Rifles K firing at Rifles 11, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
5 casualties (13)
Rifles L firing at Rifles 12, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 8 Percent
3 casualties (6)
OPFIRE Rifles 12 firing at Rifles L, range 3 hexes, ~using 1861 Rifle .58*~Hit Chance 6 Percent
4 casualties (7)
Rifles G RETREATING
Rifles H RETREATING
Rifles H making SMOKE
END TEST
Compared to Test 1, this combat round seems more reasonable. Lower casualties per shot, yet still enough to cause concern. The lower Accuracy means units will still be able to close with the enemy, instead of being shredded at 150-200 yards. See pics for more data on each unit.
Finally, Test 3.
Quote:
TEST 3, HIGH CREW, LOW ACCURACY AND HE KILL
BOTH SIDES USING SAME OOB
ALL STATS SET TO 70 (EXP, MOR, RALLY, INF COMMAND)
ALL UNITS 100 MEN
LOW ACCURACY WEAPON w/ACCURACY AT 1 HEX, HE KILL AT 1
ALL UNITS STATIONARY, ADVANCE STATUS, NO TERRAIN
(PLAYER 1 SIDE FIRING)
combat.txt logging 1
Rifles 1 firing at Rifles A, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
OPFIRE Rifles A firing at Rifles 1, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
1 casualty (1)
Rifles 2 firing at Rifles B, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles B firing at Rifles 2, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 11 Percent
1 casualty (1)
Rifles 3 firing at Rifles C, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles C firing at Rifles 3, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles 4 firing at Rifles D, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles D firing at Rifles 4, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles 5 firing at Rifles E, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
1 casualty (1)
OPFIRE Rifles E firing at Rifles 5, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 12 Percent
Rifles 6 firing at Rifles F, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
1 casualty (1)
OPFIRE Rifles F firing at Rifles 6, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 12 Percent
Rifles 7 firing at Rifles G, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 20 Percent
1 casualty (1)
OPFIRE Rifles G firing at Rifles 7, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
Rifles 8 firing at Rifles H, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
1 casualty (1)
OPFIRE Rifles H firing at Rifles 8, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
Rifles 9 firing at Rifles I, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles I firing at Rifles 9, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
Rifles 10 firing at Rifles J, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles J firing at Rifles 10, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
Rifles 11 firing at Rifles K, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles K firing at Rifles 11, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
Rifles 12 firing at Rifles L, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
OPFIRE Rifles L firing at Rifles 12, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 13 Percent
(PLAYER 2 SIDE FIRING)
Rifles A firing at Rifles 1, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
OPFIRE Rifles 1 firing at Rifles A, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles B firing at Rifles 2, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
OPFIRE Rifles 2 firing at Rifles B, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles C firing at Rifles 3, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
OPFIRE Rifles 3 firing at Rifles C, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles D firing at Rifles 4, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
OPFIRE Rifles 4 firing at Rifles D, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
1 casualty (1)
Rifles E firing at Rifles 5, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
OPFIRE Rifles 5 firing at Rifles E, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 10 Percent
Rifles F firing at Rifles 6, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
OPFIRE Rifles 6 firing at Rifles F, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
Rifles G firing at Rifles 7, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
OPFIRE Rifles 7 firing at Rifles G, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 7 Percent
Rifles H firing at Rifles 8, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
OPFIRE Rifles 8 firing at Rifles H, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 11 Percent
Rifles I firing at Rifles 9, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
OPFIRE Rifles 9 firing at Rifles I, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 6 Percent
Rifles J firing at Rifles 10, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 9 Percent
1 casualty (1)
1 casualty (2)
OPFIRE Rifles 10 firing at Rifles J, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 6 Percent
Rifles K firing at Rifles 11, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
1 casualty (1)
OPFIRE Rifles 11 firing at Rifles K, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 6 Percent
Rifles L firing at Rifles 12, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 8 Percent
1 casualty (1)
OPFIRE Rifles 12 firing at Rifles L, range 3 hexes, ~using 1861 Rifle .58+~Hit Chance 6 Percent
END TEST
I'm not sure what to make of this one...no casualty result greater than (1). Units that in the previous test were getting casualties of 5 or more now only get 1? And this is
only because the HE Kill number is 1 instead of 2?? See pics for more info on units.